# text: "PROPERTY 1.0 By Graham Loader.\nThis program is **BEER-WARE**, which means if you like this game you should post me a can of decent beer! Alternatively send me £5 so I can send you the latest version and still pop in the pub! Cheers!"
DITL_130.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=44 y1=38 x2=102 y2=58
# text: "Yes!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=157 y1=38 x2=215 y2=58
# text: "No Way!"
# item 2: TEXT (0x88) disabled
# bounds: x1=28 y1=10 x2=253 y2=35
# text: "Are you sure you want to do this?"
DITL_131.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=78 x2=186 y2=106
# text: "New Game"
# item 1: TEXT (0x88) disabled
# bounds: x1=53 y1=14 x2=209 y2=32
# text: "Welcome To Property!\n"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=103 y1=37 x2=136 y2=69
# PICT resource ID: 179
DITL_132.txt
# 4 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=26 y1=13 x2=243 y2=52
# text: "Choose the number of players:\n(human and computer players)"
# item 1: BUTTON (0x04) enabled
# bounds: x1=22 y1=73 x2=80 y2=93
# text: "Two"
# item 2: BUTTON (0x04) enabled
# bounds: x1=99 y1=73 x2=157 y2=93
# text: "Three"
# item 3: BUTTON (0x04) enabled
# bounds: x1=178 y1=73 x2=236 y2=93
# text: "Four"
DITL_133.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=95 y1=165 x2=193 y2=203
# text: "Play!"
# item 1: TEXT (0x88) disabled
# bounds: x1=68 y1=10 x2=231 y2=28
# text: "Enter The Player Details"
# item 2: TEXT (0x88) disabled
# bounds: x1=54 y1=115 x2=247 y2=150
# text: "(Please check the boxes to \n create computer players)"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=201 y1=36 x2=265 y2=50
# text: "Simple"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=202 y1=74 x2=264 y2=88
# text: "Simple"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=43 x2=196 y2=58
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=80 x2=196 y2=97
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=4 y1=44 x2=79 y2=60
# text: "Player One"
# item 8: TEXT (0x88) disabled
# bounds: x1=4 y1=81 x2=79 y2=97
# text: "Player Two"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=201 y1=50 x2=263 y2=64
# text: "Expert"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=202 y1=88 x2=263 y2=102
# text: "Expert"
DITL_134.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=93 y1=181 x2=191 y2=219
# text: "Play!"
# item 1: TEXT (0x88) disabled
# bounds: x1=67 y1=4 x2=225 y2=22
# text: "Enter The Player Details"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=141 x2=246 y2=176
# text: "(Please check the boxes to \n create computer players)"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=209 y1=28 x2=273 y2=42
# text: "Simple"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=66 x2=271 y2=80
# text: "Simple"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=94 y1=35 x2=204 y2=50
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=94 y1=72 x2=204 y2=89
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=3 y1=36 x2=78 y2=52
# text: "Player One"
# item 8: TEXT (0x88) disabled
# bounds: x1=3 y1=73 x2=78 y2=89
# text: "Player Two"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=101 x2=271 y2=115
# text: "Simple"
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=94 y1=107 x2=204 y2=124
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=2 y1=107 x2=87 y2=124
# text: "Player Three"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=209 y1=42 x2=271 y2=56
# text: "Expert"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=80 x2=273 y2=94
# text: "Expert"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=115 x2=270 y2=129
# text: "Expert"
DITL_135.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=89 y1=227 x2=187 y2=265
# text: "Play!"
# item 1: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=28 x2=272 y2=42
# text: "Simple"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=66 x2=274 y2=80
# text: "Simple"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=95 y1=35 x2=205 y2=50
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=95 y1=72 x2=205 y2=89
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=71 y1=3 x2=233 y2=21
# text: "Enter The Player Details"
# item 6: TEXT (0x88) disabled
# bounds: x1=3 y1=36 x2=78 y2=52
# text: "Player One"
# item 7: TEXT (0x88) disabled
# bounds: x1=3 y1=73 x2=78 y2=89
# text: "Player Two"
# item 8: TEXT (0x88) disabled
# bounds: x1=47 y1=184 x2=238 y2=219
# text: "(Please check the boxes to \n create computer players)"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=101 x2=272 y2=115
# text: "Simple"
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=95 y1=107 x2=205 y2=124
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=4 y1=108 x2=88 y2=124
# text: "Player Three"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=140 x2=272 y2=154
# text: "Simple"
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=146 x2=206 y2=163
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=4 y1=147 x2=84 y2=164
# text: "Player Four"
# item 15: CHECKBOX (0x05) enabled
# bounds: x1=210 y1=42 x2=275 y2=56
# text: "Expert"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=80 x2=273 y2=94
# text: "Expert"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=115 x2=271 y2=129
# text: "Expert"
# item 18: CHECKBOX (0x05) enabled
# bounds: x1=211 y1=155 x2=275 y2=167
# text: "Expert"
DITL_136.txt
# 2 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=99 y1=11 x2=256 y2=32
# text: "WE HAVE A WINNER!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=90 y1=44 x2=237 y2=73
# text: "Start Again!"
DITL_137.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=17 y1=77 x2=296 y2=183
# text: "A brief guide to the rules of \'Property\' and how to play the game follow. Extra details can be found in the user manual that should accompany this program.\n\nQUICK RULES:\n\n"
# item 4: TEXT (0x88) disabled
# bounds: x1=17 y1=190 x2=281 y2=266
# text: "Your starting cash depends on the number of players: with 4 players each player gets £750, with 3 players £1000, with 2 players £1500."
DITL_138.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=17 y1=70 x2=295 y2=149
# text: "The idea of the game is become the only player remaining after other players become bankrupt. Money is made by shrewd buying and selling of properties and houses.\n"
# item 4: TEXT (0x88) disabled
# bounds: x1=17 y1=150 x2=296 y2=230
# text: "Players take turns. On each turn the dice are rolled once, or repeated times if a double is rolled. If you pass \'GO\' £100 is collected, or £200 for landing on the \'GO\' space."
# item 5: TEXT (0x88) disabled
# bounds: x1=18 y1=233 x2=287 y2=273
# text: "If you land on unowned property you have the option to buy the site."
DITL_139.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=80 y1=142 x2=161 y2=178
# text: "OK!"
# item 1: TEXT (0x88) disabled
# bounds: x1=20 y1=49 x2=235 y2=136
# text: "Your current game has been successfully saved.\n\nYou can now continue playing, or end your game."
# item 2: ICON (0xA0) disabled
# bounds: x1=104 y1=8 x2=136 y2=40
# ICON resource ID: 1
DITL_140.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=80 y1=152 x2=161 y2=188
# text: "OK!"
# item 1: TEXT (0x88) disabled
# bounds: x1=21 y1=47 x2=236 y2=146
# text: "WARNING: Your current game has not been saved due to a file write error.\n\nThe file may be locked or in use by another application."
# item 2: ICON (0xA0) disabled
# bounds: x1=104 y1=10 x2=136 y2=42
# ICON resource ID: 0
DITL_141.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=80 y1=152 x2=161 y2=188
# text: "OK!"
# item 1: TEXT (0x88) disabled
# bounds: x1=20 y1=51 x2=235 y2=150
# text: "Your saved game has been successfully loaded.\n\nYou can now continue playing your game!"
# item 2: ICON (0xA0) disabled
# bounds: x1=104 y1=5 x2=136 y2=37
# ICON resource ID: 1
DITL_142.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=80 y1=153 x2=161 y2=189
# text: "OK!"
# item 1: TEXT (0x88) disabled
# bounds: x1=20 y1=46 x2=235 y2=145
# text: "ERROR! Your saved game has not been retrieved.\n\nThe file may be unreadable or you may have chosen an incorrect filename."
# item 2: ICON (0xA0) disabled
# bounds: x1=104 y1=7 x2=136 y2=39
# ICON resource ID: 2
DITL_143.txt
# 9 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=12 y1=40 x2=207 y2=97
# text: "Please select the file name under which you wish to save your current game"
# item 1: BUTTON (0x04) enabled
# bounds: x1=13 y1=224 x2=77 y2=244
# text: "OK"
# item 2: BUTTON (0x04) enabled
# bounds: x1=126 y1=224 x2=193 y2=244
# text: "Cancel"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=34 y1=101 x2=194 y2=120
# text: "Saved Game One"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=34 y1=123 x2=197 y2=141
# text: "Saved Game Two"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=34 y1=146 x2=201 y2=165
# text: "Saved Game Three"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=34 y1=170 x2=195 y2=189
# text: "Saved Game Four"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=34 y1=192 x2=200 y2=211
# text: "Saved Game Five"
# item 8: TEXT (0x88) disabled
# bounds: x1=64 y1=11 x2=190 y2=31
# text: "SAVE GAME"
DITL_144.txt
# 9 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=13 y1=40 x2=208 y2=97
# text: "Please select the file name of your previously saved game"
# item 1: BUTTON (0x04) enabled
# bounds: x1=14 y1=224 x2=78 y2=244
# text: "OK"
# item 2: BUTTON (0x04) enabled
# bounds: x1=127 y1=224 x2=194 y2=244
# text: "Cancel"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=101 x2=195 y2=120
# text: "Saved Game One"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=123 x2=198 y2=141
# text: "Saved Game Two"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=146 x2=202 y2=165
# text: "Saved Game Three"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=170 x2=196 y2=189
# text: "Saved Game Four"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=192 x2=201 y2=211
# text: "Saved Game Five"
# item 8: TEXT (0x88) disabled
# bounds: x1=57 y1=12 x2=174 y2=32
# text: "LOAD GAME"
DITL_145.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=17 y1=67 x2=297 y2=116
# text: "If you land on owned property the pay rent to the player that owns the site according to the development of the site."
# item 4: TEXT (0x88) disabled
# bounds: x1=18 y1=115 x2=300 y2=209
# text: "If the site is in a colour group entirely owned by a player double rent is chargable. Houses can be built only on such sites, up to a maximum of 4 on each site. The purchase of houses increases the sites rent. "
# item 5: TEXT (0x88) disabled
# bounds: x1=16 y1=211 x2=297 y2=274
# text: "Undeveloped properties can be sold back to the back on your turn at 2/3 the original price. Houses can be sold back at 1/2 price."
DITL_146.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=69 x2=284 y2=165
# text: "When a player can not afford a payment they become bankrupt and retire from the game. Payments can also be made from \'Risk\' card and purchasing of a lottery ticket by landing on the appropriate space."
# item 4: TEXT (0x88) disabled
# bounds: x1=16 y1=170 x2=288 y2=269
# text: "HOW TO PLAY THE GAME:\nDuring game play always view the message box in the bottom left corner of the screen which reveals the current game status. The column of buttons on the right are used for gameplay."
DITL_147.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=17 y1=70 x2=279 y2=183
# text: "TO SELECT A PROPERTY: Either click on the property space on the game board or click on the card within the \'Player Details\' box. If the property is not shown on the game board click on the miniature game board to change the display."
# item 4: TEXT (0x88) disabled
# bounds: x1=17 y1=184 x2=279 y2=226
# text: "TO ROLL THE DICE: Click on the \'Roll Dice\' button or the dice themselves."
# item 5: TEXT (0x88) disabled
# bounds: x1=17 y1=222 x2=284 y2=269
# text: "TO BUY UNOWNED PROPERTY: First roll the dice, then click the \'Buy Property\' button."
DITL_148.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=73 x2=283 y2=120
# text: "TO SELL OWNED PROPERTY: Click the \'Sell Property\' button, then click on the property."
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=130 x2=287 y2=178
# text: "TO BUY A HOUSE: Click on the \'Buy House\' button. Then click on the property space."
# item 5: TEXT (0x88) disabled
# bounds: x1=15 y1=180 x2=286 y2=228
# text: "TO SELL A HOUSE: Click on the \'Sell House\' button. Then click on the property space."
# item 6: TEXT (0x88) disabled
# bounds: x1=14 y1=231 x2=272 y2=272
# text: "TO END YOUR TURN: Click on the \'End Turn\' button when you are finished."
DITL_149.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 3: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 4: BUTTON (0x04) enabled
# bounds: x1=172 y1=275 x2=287 y2=300
# text: "Next Help Page"
# item 5: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 6: BUTTON (0x04) enabled
# bounds: x1=19 y1=275 x2=129 y2=300
# text: "Exit Help"
# item 7: BUTTON (0x04) enabled
# bounds: x1=173 y1=275 x2=288 y2=300
# text: "Next Help Page"
# item 8: PICTURE (0xC0) disabled
# bounds: x1=111 y1=6 x2=195 y2=66
# PICT resource ID: 184
# item 9: TEXT (0x88) disabled
# bounds: x1=15 y1=73 x2=235 y2=90
# text: "CHANGING YOUR PREFERENCES:"
# item 10: TEXT (0x88) disabled
# bounds: x1=15 y1=102 x2=289 y2=182
# text: "SOUND: To turn sound on or off select the relevant option from the \'Options\' menu. The currently selected option has a check mark printed to the left."
# item 11: TEXT (0x88) disabled
# bounds: x1=16 y1=180 x2=290 y2=264
# text: "COMPUTER PLAYER SPEED: To make the computer player fast or slow select the desired preference from the \'Options\' menu."
DITL_150.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=18 y1=275 x2=128 y2=300
# text: "Exit Help"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=110 y1=6 x2=194 y2=66
# PICT resource ID: 184
# item 2: TEXT (0x88) disabled
# bounds: x1=16 y1=74 x2=150 y2=92
# text: "OTHER FEATURES:"
# item 3: TEXT (0x88) disabled
# bounds: x1=15 y1=97 x2=286 y2=153
# text: "TO SAVE YOUR GAME: Select \'Save Game\' from the \'Game\' menu and follow on screen instructions."
# item 4: TEXT (0x88) disabled
# bounds: x1=14 y1=152 x2=285 y2=208
# text: "TO LOAD YOUR GAME: Select \'Save Game\' from the \'Game\' menu and follow on screen instructions."
# item 5: TEXT (0x88) disabled
# bounds: x1=15 y1=211 x2=288 y2=232
# text: "SCORES can be viewed from the Game menu."
# item 6: TEXT (0x88) disabled
# bounds: x1=15 y1=238 x2=294 y2=264
# text: "TO QUIT select \'QUIT\' from the Game menu."